The player will remove all the stones from that pocket, and deposit one stone at a time into neighboring pockets going counter-clockwise until the stones run out. When all six pockets on one side are emptied the game ends. Each player will count the number of stones in their store. The player who has the most stones in their store wins. Always place all captured pieces in your store.
The game ends when all six spaces on one side of the Mancala board are empty. The player who still has pieces on his side of the board when the game ends captures all of those pieces. Count all the pieces in each store. The winner is the player with the most pieces. Planning ahead is essential to victory in board games like Mancala. A hollow is called a "shimo", the plural being "mashimo".
The playing pieces are called "kete" and should be hard objects small enough so that 15 of them will comfortably fit in one hollow. The materials used are not important - mashimo might be scraped in the ground or in sand, they might be carved in a soapstone board or made from an old egg box. Similarly the kete might be small stones, marbles, shells or seeds. A typical combination is a wooden board with small round seeds for kete.
This variation is a simplified form of Bao Kiswahili played across East Africa. Preparation and Objective The 48 mashimo are filled with two kete each. To decide who goes first, one player holds a kete in a fist.
If the opponent correctly guesses which fist holds the kete, the opponent starts. The two rows of mashimo nearest each player belong to that player as do the kete contained within them. Captured kete are moved from the opponent's mashimo into the player's mashimo and the objective is simply to cause the opponent to have no kete in his front row or to cause the opponent to be unable to move. Play Players take turns to play kete within their own mashimo. To take a turn, the player first chooses one of his mashimo that is occupied and picks up all the kete contained in it.
The player must play the kete either in a clockwise or an anti-clockwise direction around the players two rows. The player drops a single kete into the next shimo in the chosen direction, a single kete into the shimo after that and so on until the kete run out. When the player reaches the end of a row, he continues in the other row according to the choice of direction. A "mtaji" is a group of 2 - 15 kete in a shimo that are in a position to capture the kete in an opponent's shimo.
If a mtaji exists, the player must play a capturing move. Otherwise, the player must make a Kutakata move. The player repeats this until either the last kete played falls into an empty shimo or another capture is made. If the last kete falls into a shimo that matches the 3 capturing rules above, the kete in the opponent's shimo are captured and play continues with the captured kete as before.
When the last kete falls into an empty shimo, the turn is over. Kutakata The Kutakata move constitutes the verb "to takata" and is performed when a player has no mtaji at the beginning of a turn.
The player decides upon a direction and proceeds to distribute the kete in that direction. If the last kete falls into an occupied shimo, the player takes all the kete in this occupied shimo including the kete just deposited in it and begins afresh with the new kete continuing in the same direction and starting with the following shimo. The player repeats this until the last kete played falls into an empty shimo whereupon the turn finishes.
Kutakata must obey the following rules: Kutakata cannot be started with only one kete. A player can takata from a back row shimo only if it is not possible to takata from a front row shimo Having started to takata in one direction, a player cannot change direction during that turn. Having started to takata, no captures may be made during that turn.
Finish A player loses in the cases when: all six mashimo in the player's front row are empty a player has no mtaji and cannot takata because none of his mashimo have two or more kete. These rules are provided by Masters Traditional Games, an Internet shop selling quality traditional games, pub games and unusual games.
For general information or for copying and copyright, see our Rules Information page. Our rules are comprehensive instructions for friendly play. If in doubt, always abide by locally-played or house rules. Subscribe to Masters of Games Monthly. I've heard there are a lot of variations to playing mancala. If you want to play it the way mentioned above, you'll need to set it up as if you had the same board with the same layout, that is, you'll just need to remove the extra stones, play as if there are only 6 holes in the center, and make the end holes are connected play as if column 1 holes 'connected' as one mancala, and as if column 8 holes are connected as the other mancala.
Question 3 years ago on Step 2. Say i have like 15 stones in one hole. When I make the full rotation back to the hole that originally had the 15 stones, do I skip that hole or place one in there? Answer 3 years ago. Normally, and the way I've always played, is that you don't have to skip the original hole that you played stones from.
I prefer this method as it makes things less confusing, and I don't see any good reason to skip the original hole other than it slightly changes the strategy.
But I've heard there is a variation where that is an official rule. So, it's up to you if you want to include that rule or not.
Tip 3 years ago on Step 2. In Step 2 of basic gameplay, I'd say the wording that a player 'may' put the stones in opponent's side's holes and in your own mancala is misleading.
Once you pick a hole on your side to play from, you must take all those stones into hand, then place each stone in each subsequent hole until you run out but the only exception is your opponent's mancala. Then, your turn is over unless as mentioned in the extras your last stone ended in your mancala, in which case you get to take an extra turn. I know there are variations which exist, but even if this is an official variation, I say from a strategy standpoint that this should be required, else it'd be way too easy to loop around back to your side and capture stones from your opponent by landing on an empty hole with your last stone.
The one we play came with these instructions, basically play clockwise, everything else the same as you mentioned. Makes for a much different game play and strategy.
Reply 4 years ago. Introduction: How to Play By YummyPancakes Follow. More by the author:. About: Hey, I'm back. I had a long period of inactivity on Instructables, but now I'll try to came back and do more stuff on here, especially make more 'ibles. Of course, I probably won't. Oh well, thanks for … More About YummyPancakes ». Did you make this project?
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