Scourge Warlock [3]. Categories Article stubs Classes Add category. Cancel Save. Fan Feed 1 Warlock 2 Wizard 3 Barbarian. Universal Conquest Wiki. Devoted Cleric. Guardian Fighter. Oathbound Paladin. Hunter Ranger. Trickster Rogue. Scourge Warlock. Control Wizard. Wisdom Strength. Physical Damage Boost. Magical Damage Boost. Outgoing Healing. Rapid Shot. Quickly fire an arrow at your enemy.
Magnitude: Rapid Strike. Strike your target at close range. Grasping Roots. Some of your abilities apply Grasping Roots , rooting your enemy at their current location. Weak Grasping Roots lasts 1. Strong Grasping Roots lasts 3 seconds and also apply to nearby enemies to the main target. Quickly dodge the direction you are running and briefly become immune to most damage and control effects.
May only be activated while moving. You can recognize valuable items in nature, allowing you to collect and sell treasure found from objects in the wilderness.
Split Shot. Shoot a spray of arrows at your enemies, dealing more damage the longer you focus. Magnitude: 80 - Split Strike. Range Melee Radius 8'. Quickly dash forward, striking enemies in front of you. Hindering Shot. Fire two arrows into your enemy's shins. This power has 3 charges and a 3s cooldown between charge uses. Hindering Strike. Slash your enemies' ankles. Seismic Shot. Fire a concussive blast into the ground, causing a shockwave that pulls enemies in and damages them.
Marauder's Escape. Dash backward 50 feet, firing off 3 quick arrows as you fall back and confusing your enemies. Magnitude: Added Effect: Confusion Duration: 1s. Marauder's Rush. Rush your target, striking them with your weapons. Seeker's Vengeance. Constricting Arrow. Range 80' Radius 12'. Fire a gnarled arrow at your opponent.
Steel Breeze. Spin and slash your blades, damaging the enemies around you. Crushing Roots. Your Weak and Strong Grasping Roots now last twice as long. Your Weak Grasping Roots now also Dazes the target for. Ranged Stance. Switch between Ranged Stance and Melee Stance. Your At-Will and Encounter powers will function differently depending on which stance you're in.
Melee Stance. Aspect of the Pack. Forest Ghost. Slip into the forest where you remain unseen for a short duration. While hidden, you automatically strike a foe within 15 feet. Magnitude: per hit. Lucky Skirmisher. Rain of Arrows. Fire several shots into the air, which rain down on enemies in a small area.
Rain of Swords. Range 30' Radius 7'. Strike down with your blades in a large area in front of you. A powerful precision shot at a single target. Aspect of the Serpent. If the stacks are added from Ranged Stane , they will affect your melee attacks and vice versa. Each buffed attack reduces the opposite stacks by 1. Weapon Mastery. Adds 2. Cordon of Arrows. Designate a target location. The Hunter Ranger's dodge mechanic, also known as a shift , is of shorter distance than the Cleric's , Rogue's , or Wizard's , but drains less stamina.
Early on the Hunter Ranger fits the role of the striker well. In late game players will have the option of making the Hunter Ranger benefit from various snares, roots, and other control options that turn it into a controller rather than a striker.
If you think the Hunter Ranger acts like any other Archer in other games, this is not true to this class. Because the class switches from Melee to Range players need to be active and sometimes in the mob of monsters in order deal as much damage as possible.
Generally your defenses will be lower than most classes; the trade off is the variety of mobility offered by Feats, Encounters, and Class Features. Hunter Rangers can specialize in either AoE attacks or Single target attacking; others have found ways to incorporate both.
This is a flexible class that can cater to different play styles and different party support options. Dexterity is the Hunter Ranger's primary Ability Score. Wisdom and Strength are secondary. Trappers focus on controlling their enemies and keeping a balance between melee and ranged combat. Neverwinter Wiki. Neverwinter Wiki Explore. Main Page All Pages. Main page Random page. Join in. Community portal Community discussion Admin noticeboard Recent changes. Official site Official forums Cryptic Studios.
Gamepedia support Report a bad ad Help Wiki Contact us. Explore Wikis Community Central. Register Don't have an account? Hunter Ranger. Edit source History Talk 0. Great Weapon Fighter. Hunter Ranger [1]. Oathbound Paladin [2]. Scourge Warlock [3].
Categories Classes Add category. Cancel Save. Fan Feed 1 Warlock 2 Wizard 3 Barbarian. Universal Conquest Wiki. Wisdom Strength. Resistance Ignored. Quickly shift out of the way of incoming attacks, moves you a few feet in any direction. You have picked up knowledge and skills related to nature, including finding your way through the wilderness, recognizing natural hazards, and living off the land.
Grasping Roots. Some of your abilities apply Grasping Roots , rooting your enemy at their current location. Strong Grasping Roots lasts 3 seconds. Weak Grasping Roots lasts 1. Ranged Stance. Switch between Ranged Stance and Melee Stance. Your At-Will and Encounter powers will function differently depending on which stance you're in. Rapid Shot. Rapid Strike. Split Shot. Shoot a spray of arrows at your enemies, dealing more damage the longer you focus.
Split Strike. Quickly dash forward, striking enemies in front of you. Marauder's Escape. Dash backward 50 feet, firing off 3 quick arrows as you fall back. Marauder's Rush. Rush your target, striking them with your weapons. Seismic Shot. Fire a concussive blast into the ground, causing a shockwave that pulls enemies in and damages them.
Aspect of the Falcon. Hindering Shot. Fire two arrows into your enemy's shins, applying Weak Grasping Roots. This power has 3 charges. Hindering Strike. Slash your enemies' ankles, applying Strong Grasping Roots. Rain of Arrows. Fire several shots into the air, which rain down on enemies in a small area. Rain of Swords. Strike down with your blades in a large area in front of you.
Melee Stance. Forest Ghost. Slip into the forest where you remain unseen for a short duration. While hidden, you automatically strike nearby foes you come across. Each target will not be attacked more than once per second. Forest Meditation. Become one with the forest, regenerating hit points for several seconds. You may deactivate this power. Thorn Ward. Summon a thorn ward to attack your enemies. Each attack reduces the target's defenses by a slight amount. Thorn Strike.
Strike your opponent with thorny vines. Deals reduced damage when hitting more than 1 target, and deals additional damage as the target's health diminishes. Aspect of the Lone Wolf. Aspect of the Pack. If you are within a 10' radius of an ally, you and your ally again Combat Advantage. Rank 3. When you have spent enough points, you will have unlocked the third rank of all your powers. I there any advice you guys can give me or should I just try something else?
Showing 1 - 3 of 3 comments. Mivo View Profile View Posts. No, it isn't you. Non-magic ranged combat is weak in NWN2. You need 8 or 9 ranks of Arcane Archer to make it work. Gorith View Profile View Posts.
It's a 3.
0コメント