How many player are there in a rugby team




















The scrum-half plays a linking role between the forwards and the backs, and playing in this position requires alertness and the ability to make snap decisions. This is a position in which players who are relatively small in size can play an important role in the game. A half back, the fly-half wears the number 10 on the back of his jersey. The fly-half is often fed the ball by their fellow half-back, the scrum-half.

A three-quarter back, the left wing wears the number 11 on the back of his jersey and positions himself on the left side of the backs; he is expected to score a significant number of tries. This position is usually held by one of the fastest players in the team.

A three-quarter back, the inside center wears the number 12 on the back of his jersey, and positions himself in a center-left position among the backs. The inside center requires both explosive force and defensive ability, both speed and power. A three-quarter back, the outside center wears the number 13 on the back of his jersey, and positions himself in a center-right position among the backs.

The outside center requires both explosive force and defensive ability, both speed and power. A three-quarter back, the right wing wears the number 14 on the back of his jersey and positions himself on the right side of the backs; he is expected to score a significant number of tries. When the full-back gains possession of the ball, he will often kick it forward to regain territory for his team, so accurate kicking ability is vital for this position.

Home Player Positions and Roles. Player Positions and Roles Each of the 15 players on a rugby team has their own specific position. Hooker A front-row forward, the hooker wears the number 2 on the back of his jersey. Left lock A second-row forward, the left lock wears the number 4 on the back of his jersey. Right lock A second-row forward, the right lock wears the number 5 on the back of his jersey.

They must have perfect hands to catch a very quick pass from the scrum half and then pass it quickly to the backfield before the defensive flankers quickly munch them.

The fly half also is known for having the best kicking leg on the team and instead of passing the ball, they can kick the ball deep over aggressive defense and have the entire offensive team chase the loose ball for a score, as the defensive team must turn around and run the other way.

Centers: 12 and 13 These are the two running backs of the team. Inside centers are used for the short tough running game of rugby like a fullback in football. Outside centers are normally faster and smaller then the punishing running of the inside center. Outside centers are the scoring machine of rugby when all is planned well and good passing is available. Outside centers are know for a bit of speed, but more for their judgement of when to run straight, turn the corner and also to look for pitchmen on their outside and inside as fast offensive and defensive support running crosses the field.

When you see a good outside center, the wing normally scores due to the fact that he drew in two defensive players to tackle the outside center.

Wings: 11 and 14 These are the fastest two players on the team and they have only one responsibility when getting the ball. Since there is no outside defensive threat, the wing will use the space on the outside to go on very long runs.

Wings will also do long runs when chasing down a 40 yard kicks and try to out run the defensive players as they turn around and chase after the ball when it is rolling on the ground with the first man their regaining offensive possession. Fullback: 15 Fullbacks in football and rugby could not be more different.

Fullbacks have several responsibilities. Rugby fullbacks are used more as a punt-returner when balls are kicked deep over the backfield. Fullbacks on the other side of the coin must have a good leg to kick balls deep when there is no running room. The replacement of the injured player must be made when the ball is dead and with the permission of the referee.

If none is present, that player may be replaced if the referee agrees. If the referee decides — with or without the advice of a doctor or other medically qualified person — that a player is so injured that the player should stop playing, the referee may order that player to leave the playing area. The referee may also order an injured player to leave the field in order to be medically examined. If the player who has been temporarily replaced does not return to the field-of-play within 15 minutes actual time of leaving the playing area, the replacement becomes permanent and the replaced player must not return to the field-of-play.

The player must not return until the bleeding is controlled and the wound has been covered. The referee must not let a player rejoin a match until the ball is dead.

Exception 1: a substituted player may replace a player with a bleeding or open wound. Exception 2: a substituted player may replace a front row player when injured, temporarily suspended or sent off.



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